#2: Abduction
Sea Star leads Cordy and Kip to San Francisco where they find more than what they could have ever expected.
#3: Stowaways
Cordy and Kip meet Gorkil and Bo, two aliens who may or may not want to eat the otters.
#5: The Thief and The Leader
Cordy and Kip travel to Dominion where they meet Brill, an evil space-squid who doesn’t play by his own rules.
#6: Play Is Universal
Cordy and Kip split up. Cordy travels to Gorkil’s home world. Kip and Bo are imprisoned.
#7: A Revolution
Cordy coaches the Momoans to learn a strategy. Kip accidentally invents a highly-addictive game.
#8: Playful Heroes
Cordy and Kip reunite with a better understanding of each other, while Brill prepares to lead his armada to steal Earth.
#9: Playing For Keeps
Brill leads his armada to drag Earth out of orbit. Gorkil has a plan to save the otter’s home world.